VIOLA BÖHM

XR - Developer Portfolio


The Keeper of Memories

An Adaptive Mixed Reality Narrative Experience

The Keeper of Memories is a Mixed Reality (MR) experience that blends real-world objects with dynamic digital storytelling. Developed as part of my Bachelor thesis in Expanded Realities at Hochschule Darmstadt, the project explores real-time adaptive narratives that respond to user choices, behaviors, and surroundings.

In a dreamlike space, users interact with objects in their physical environment to unlock stories of spirits connected to those items. Each interaction shapes the branching storyline, ultimately revealing a deeper, personal connection between the user and the characters.

Built with Unity and the Fungus story engine, the experience combines voice-acted dialogue, immersive MR interactions, and personalized storytelling to create an emotionally resonant narrative that feels uniquely yours.


It reimagines storytelling as something you don’t just watch—you live through it.


The Lake - PULSE

Mixed Reality Music Video

PULSE is a mixed-reality music video inspired by The Lake by Typhoon, merging real and virtual worlds to immerse users in an interactive narrative. The song tells the story of two siblings at a lake, where chasing fireflies leads to emotional healing. Users interact with virtual elements, like fireflies, to help the characters reconnect.

The experience takes place in a room with a Quest 3 headset and passthrough capabilities, allowing users to see the real world while interacting with virtual content. A Powerwall, filled with screens, renders an off-axis feed based on the user’s position, synchronizing the virtual world with their movement and blending physical and digital spaces.

The user begins by freeing a firefly from a jar, triggering the music video. As the firefly leads them through the story, the room transforms with virtual plants, a night sky, and other elements, blurring the lines between realities.

Components

Technical Implementation

Environment Design

Interaction Design


AR Statues

Mixed Reality Music Video

As part of the exhibition "Raphael and the Antique in Agostino Chigi’s Villa" at the historic Villa Farnesina in Rome, I contributed to the creation of an augmented reality (AR) experience that digitally restored three missing statues in the Firenze Room. My role focused on the 3D scanning, modeling, and digital reconstruction of the statues to ensure accurate historical representation. Working closely with a colleague who implemented the AR filter, we reintroduced these classical works into their original architectural context.

Through the use of mobile AR technology, visitors were able to view the sculptures on site—experiencing them as they once appeared in the Renaissance villa. The project offered a compelling intersection of cultural heritage and immersive media, bringing ancient art back to life and enabling a deeper connection between past and present.


Parkour Spotter

AR Mobile App

Parkour Spotter is an innovative AR-powered social app designed to bring the parkour community closer — whether you're just starting out or mastering your next big move. The app allows users to discover hidden parkour spots in their city, track and share routes, and learn new movements using a virtual “Ghost” trainer in both first- and third-person view.

Developed with Niantic Lightship ARDK, the app uses real-world mapping and immersive visuals to turn everyday environments into playgrounds. A gamified companion leads users through challenges, while social features help them connect, comment, and collaborate with other practitioners.

We focused on intuitive UI, meaningful interactions, and community-driven features — all refined through multiple stages of user testing. The result is a playful, informative, and safety-aware experience that blends technology with the raw energy of urban movement.


Elbe City

Educational VR Experience

Elbe City is a virtual reality experience that blends storytelling and environmental awareness, set in an underwater reimagining of Hamburg. Inspired by the Elbe River’s fragile ecosystem, the experience invites users to explore a sunken city and uncover how small actions can lead to major ecological change.

Guided by a talking holographic clam and a mystical shard that reveals the future, users navigate through underwater ruins using gesture-based swimming. Looking through the shard, they witness how invasive species and neglect could destroy the vibrant marine world around them.

As users interact—pulling out harmful plants or following narrative cues—they directly alter the course of the future. Dual environments, reactive soundscapes, and animated wildlife create a deeply immersive world where the line between present and future blurs.

Elbe City encourages reflection through interaction, showing how even small efforts today can ripple into a better tomorrow.


Subway to Freedom

Unreal Engine VR experience

Who am I?

I'm an XR developer with a Bachelor's degree in Expanded Realities, specializing in creating immersive experiences from concept to completion using Unity and C#. My academic journey culminated in a thesis on a new form of storytelling in Mixed Reality, for which I received the highest grade (1.0).

I believe that immersion fosters meaningful connection—not just to digital worlds, but to one another. Whether it's crafting believable interactions or designing emotionally resonant narratives, I aim to build experiences that leave a lasting impression.

My background in collaborative university projects has shaped me into a strong team player, comfortable working in groups of five or more. Beyond the screen, I draw inspiration from pottery and music—creative practices that remind me to trust the process and stay curious.

I'm currently looking for new opportunities in XR development, where I can contribute to thoughtful, imaginative, and technically sound projects.

Kontakt

viola@repplinger.com

Kontakt

viola@repplinger.com